Soulcalibur
No ratings yet
- Kind
- Video game
- Year
- 1998
- Author
- Project Soul
- Tags
Japanese studio Project Soul, a division of Namco, released Soulcalibur in 1998 as a sequel to the fighting game Soul Edge. Initially launched in arcades, it was later ported to the Dreamcast, where it received acclaim for its groundbreaking graphics and smooth animation. Unlike most traditional fighting games, Soulcalibur emphasizes weapon-based combat, offering a diverse roster of fighters, each wielding a unique weapon and fighting style, ranging from swords and halberds to staffs and nunchaku. The game follows the story of the cursed sword Soul Edge and the warriors who either seek to obtain or destroy it. Gameplay features an eight-way movement system, making fights more dynamic and strategic. Critics and players praised its deep combat mechanics, varied character selection, and the technical excellence of the Dreamcast port, cementing Soulcalibur as one of the most iconic games in the genre.
NDim Space Rating — the unique rating system of NDim Space
NDim Space Rating reflects what the people of NDim Space like. Rate “Soulcalibur” and a few more things you love, and NDim Space will find you people who think the way you do. Your rating will be the first one!
Your rating is counted!
There are many people in NDim Space — it will help you find those who share your views.
Enter the SpaceNDim Space — an honest search for similar people by mathematical proximity. Free, no ads, no subscriptions.