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WCW vs. the World

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Kind
Video game
Year
1996
Author
Asmik Ace, AKI Corporation, THQ
Tags
видеоиграрестлингvideo gamewrestling
A Japanese video game developed by AKI Corporation and published by Asmik Ace in 1996 (with THQ releasing it in North America in 1997), WCW vs. the World was the studio’s first entry into the wrestling genre, laying the foundation for future legendary simulators. The game was an adaptation of the Japanese title Virtual Pro Wrestling and was tailored for the American market, featuring wrestlers from World Championship Wrestling (WCW) as well as fighters from fictional promotions inspired by real Japanese and international wrestling organizations. The gameplay revolves around a detailed grappling system, allowing for different moves based on positioning and opponent status. The game includes an extensive roster with a wide selection of wrestlers, each possessing unique moves and fighting styles. WCW vs. the World was praised for its deep gameplay, strategic combat mechanics, and realistic animations, serving as a stepping stone for future titles such as WCW vs. nWo and WWF No Mercy.

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