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Tekken 4

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Kind
Video game
Year
2001
Author
Namco
Tags
видеоиграvideo gameфайтингfighting game
The fourth main installment in the legendary Tekken fighting game series, developed and published by Namco, Tekken 4 introduced major gameplay and graphical advancements. Initially released in arcades in 2001 and later ported to the PlayStation 2 in 2002, the game brought significant changes to the series formula. The story revolves around the fourth King of Iron Fist Tournament, organized by Heihachi Mishima, who seeks to obtain the Devil Gene from his grandson, Jin Kazama. The game saw the return of iconic fighters such as Kazuya Mishima, who was absent in Tekken 3, and introduced newcomers like Steve Fox, Craig Marduk, and Combot. Gameplay innovations included interactive environments where players could use walls to extend combos, as well as uneven stages that added tactical depth. Visually, the game featured more realistic 3D character models and highly detailed arenas. Tekken 4 also introduced a story mode with cutscenes for each character, enhancing its narrative appeal. While praised for its atmosphere, storytelling, and graphical improvements, the game also sparked debates among fans due to balance changes and experimental mechanics.

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